Sunday, 25 December 2011

100 things / Research and collect


Research and collect 'TECHNIQUES'

Taking my themes and subjects into consideration, (materials, construction, aerodynamics, gravity, durability, paper and techniques) I feel they generalize around science, as science isn't my strongest subject, I want to move away from that topic and would like to research a more art or perhaps music matter.
I am eager to research ‘techniques’, I believe I can find some interesting facts, imagery and motivating knowledge relating to the subject.

Areas of simplification:
Painting
Drawing
Photography
Music 
Dancing

These are all specific areas of matter that i enjoy doing, watching, or learning so i think it's a good idea i thoroughly research the above for this brief as i am keen to absorb what i find. 

Thursday, 22 December 2011

How to / Studio tasks


Task 2: To find 10 words, 10 facts, 10 objects, 10 people. For EACH WORD 


Materials:


Words -

1. Density

2. Colour

3. Durability

4. Hardness

5. Shear strength

6. Conductivity

7. Smell

8. Luminosity

9. Boiling point

10.Melting point


Facts –

1. Around 420 million tons of materials are used by the uk construction industry each year, and approximately 120 tones becomes waste.

2. The production and transportation of construction materials are estimated to use 6% of uk energy.

3. The following fabrics and materials were common during the Elizabethan era: brocade, buckram, calico, cambric, canvas, corduroy, cypress, damask, felt, flannel, gauze, grogram, Holland, lawn, linen, lockram, plush, russet, sarcenet, satin, shag, silk, tabbinet, tabby, taffeta, tiffany and velvet.

4. At least 8,000 chemicals are used to turn raw materials ito textiles and 25% of the world’s pesticides and used to grow non- organic cotton.

5. Metals are usually malleable and shiny, that is they reflect most of incident light.

6. Aluminum or steel cans are sorted and then shredded which makes the re-el easier.

7. Before people learned to make glass, they had found two forms of natural glass. When lightning strikes sand, the heat sometimes fuses the sand into long, slender glass tubes called fulgurites, which are commonly called petrified lightning.

8. Melting several minerals together at very high temperatures makes glass.

9. More than one million tons of textiles are discarded every year

10.In 1988 we used two billion pounds of HDPE just to make bottles for household products. That’s about the weight of 900,000 honda civics.


Objects –

1. Carpet

2. T-shirt

3. Shoe

4. Wing mirror

5. Bottle

6. Mobile

7. Milk carton

8. Compact disc

9. Pillow case

10.Clock


People –

1. Steve jobs

2. Iris van Herpen

3. Vivenne Westwood

4. Jo  Deeley

5. Gareth Pugh

6. Manish Arora

7. Alexander McQueen

8. Antonio Gaudi

9. Kevin Mcloud

10.Noel Gallagher


Construction:



Words –

1. Architecture

2. Civil engineering

3. Building

4. Infrastructure

5. Execution

6. Project

7. Scheduling

8. Health and safety

9. Logistics

10.Materials



Facts –

1. Construction is one of the nation’s largest industries with 8.3 million workers.

2. Harland and Wolff handled the construction of the titanic.

3. In 1931 the empire state building became the tallest building in the world. At 1,250 feet tall it broke the thousand –foot mark – the construction industry’s equivalent of shattering the sound barrier – and produced astonishment throughout the commercial construction world.

4. Bill Starlett was the commercial contractor of the empire state building and was in charge of its actual construction.

5. Today, you can’t enter a building, drive down a road, and ride a train or subway even use a manufactured product without experiencing the result of some commercial construction company’s effort.

6. We live in an era in which particularly anything that can be imagined can be built.

7. Geometric constructions go back to Greek antiquity.

8. An important instrument used to construct is a phrase compass.

9. Construction is activity caused in industry.

10.Construction is building of something, typically a large structure.



Objects –

1. Ruler

2. Compass

3. Blades

4. Drills

5. Mixers

6. Helmet

7. Rollers

8. Shredder

9. Crushers

10.Pumps


People –

1. Architect

2. Project manager

3. Construction manager

4. Design engineer

5. Construction engineer

6. Quantity surveyor

7. Structural engineer

8. Engineering council

9. Walter Percy Chrysler

10.Harland and Wolff


Aerodynamics:


Words –

1. Drag

2. Thrust

3. Lift

4. Weight

5. Balance

6. Air

7. Atmosphere

8. Animal

9. Vehicle

10.Shape



Facts – 
1. As the principal application of aerodynamics is the design of aircraft, air is the gas with which the science is most concerned

2. Drag and lift are two aerodynamic forces acting on any body traveling through the air whether it's an airplane, car, or truck.

3. The coefficient of drag is a measure of how easily a vehicle slides through the air

4. There are three basic forces to be considered in aerodynamics: thrust, which moves an airplane forward; drag, which holds it back; and lift, which keeps it airborne.

5. Lift is generally explained by three theories: Bernoulli's principle, the Coanda effect, and Newton's third law of motion.

6. Above speeds of Mach .7 the air flowing over the wing accelerates above the speed of sound, causing a shock wave (also known as asonic boom) as the airplane compresses air molecules faster than they can move away from the airplane

7. The aerodynamics elements in the cars are tested in wind tunnels. After thorough testing, final production starts.

8. Small planes can take off at slower speeds than F1 cars travel on the track. However, the downforce provided by their wings keeps them on the track.

9. The car wings can produce amazing aerodynamic downforce. When a car is traveling over 160 kph, it car can generate enough downforce to hold itself to the ceiling of a tunnel and drive upside down.

10.All objects in the air are subject to two types of airflow, laminar and turbulent



Objects –

1. Helmet
2. Wheels

3. Bonet

4. Fluid tank

5. Shuttle
6. Paper

7. Engine

8. Turbine

9. Toys

10.kite



People –
1. Mechanics

2. Sky divers

3. Pilots

4. Aircraft Conversion Specialist

5. Chemist

6. Mathematician

7. Assembler

8. Draftsman/CAD Operator

9. Mock-up Builder



Techniques:


Words –
1.  Methods
2.  Systems
3.  Practices
4.  Procedures
5.  Skills
6.  Drawing
7.  Painting
8.  Performance
9.  Equipment
10.Style

Facts –
1.  Perspective Drawing is a technique used to represent three-dimensional images on a two-dimensional picture plane.
2.  For 500 years, perspective drawing remained one of the basic principles of Western art until it was challenged by the ideas of the Cubists at the start of the 20th century.
3.  Engineering drawing (the activity) produces engineering drawings (the documents). More than just the drawing of pictures, it is also a language—a graphical language that communicates ideas and information from one mind to another.
4.  Engineering drawing and artistic drawing are both types of drawing, and either may be called simply "drawing" when the context is implicit.
5.  Leonardo was both a perfectionist and a procrastinator.
6.  Painting is direct application of pigment to a surface to produce by tones of colour or of light and dark some representation or decorative arrangement of natural or imagined forms.
7.  In ancient Greece and medieval Europe most buildings and sculptures were painted; nearly all of the ancient decoration has been lost, but some works from Egypt have preserved their colouring and give us an insight into the importance such an art can assume
8.  Sculpture is art of producing in three dimensions representations of natural or imagined forms
9.  Sculpture has been a means of human expression since prehistoric times. The ancient cultures of Egypt and Mesopotamia produced an enormous number of sculptural masterworks, frequently monolithic, that had ritual significance beyond aesthetic considerations (see Egyptian art; Assyrian art; Sumerian and Babylonian art; Hittite art and architecture; Phoenician art).
10.  That the piano is known as "The King of Instruments".


Objects –
1.  Chair
2.  Instrument
3.  Pencil
4.  Materials
5.  Eraser
6.  Camera
7.  Paper
8.  Canvas
9.  Mirror
10.  Paint pallet

People –
1.  Zhang xaio gang
2.  Jenny saville
3.  Rihanna
4.  Drake
5.  Georgia O’keefe
6.  Jayne Cruickshank
7.  Rebecca Faulding
8.  Jan Van Eyck
9.  Van Gogh
10. Saac AlbĂ©niz


Monday, 12 December 2011

How to / Studio Tasks

Task 1: Categorize words between 'theme' and 'subject'
I found today's task really confusing, never the less i think i have now grouped them into the correct column.

From the themes and subjects, i realized that the topic i would much prefer to research would either be materials or techniques, to very broad ideas which i could learn a lot from and i have interest in both.






Sunday, 11 December 2011

How to / Self evaluation


How to: Self evaluation

What problem did you identify?
For the how to brief our group consisted of myself, Joel, Lisa and Emily our main notion was paper, and the problem we decided to identify was ‘how to make a paper airplane?’

What evidence did you find to support your decisions?
Initially we all made an action plan; this consisted of what each of us should research. My role was to investigate paper folding techniques for airplanes, the different models one can make from a piece of paper, and what type of paper works best for making aircrafts.

What methods did you use to gather your evidence and what forms did it take?
Primary quantitative- data, numerical: a questionnaire queering about paper air planes, opinions, crafting and knowledge.
Primary qualitative- data, written: a questionnaire asking individuals about paper air planes, opinions crafting and knowledge.
Secondary quantitative- data, numerical: collecting information about different models of air planes, paper weights, entertainment which applies to air planes and smartphone application data.
Secondary qualitative- data, written: collecting information about different models of air planes, paper weights, entertainment which applies to air planes and smartphone application data, motion graphics, logos, message and delivery options.

What methods of research did you find useful?
I believe the best methods applied to our group was the research we all gathered, it helped us to initiate what we wanted to do with our ‘how to’, in particular primary qualitative and secondary qualitative, merely because we wanted people opinions and views on paper air planes, how necessary they are to people, what would one do with a paper plane and why, if anyone was interested in the crafting of paper planes. As well as a secondary version of this, looking into origami, paper crafting, games, sticker art, logo designs and smart phone applications were all the steps we researched for us to get to our final design.

How did these inform a response to your problem?
 As a group we discovered that there was no existing purpose for making a paper air plane, other than for fun, yet that reason alone wouldn’t have a distinct reason for making one, in any shape or form, from then on we decided a physical paper air plane wasn’t exactly necessary, in fact, knowing how to make a paper plane digitally and still physically could be quite interesting.

What methods did you encounter as problematic?
Unfortunately each of us four members if the groups had been absence at least once within the two weeks, which put us behind with group decisions, but we overcome that problem by keeping in touch through email and texting to make sure all of us agreed on any further input, ideas, designs that was added to our ‘how to’. Aside that reason, out time management could have been a little more organised, however the entire project pulled together in the end, which we were very happy with, we agreed if we had of thought of the concept of our work a week earlier we could had made it a lot more exciting as a brief.

How did you overcome this?
In response to the previous question, we all kept in touch for the progress of the brief, and helped each other develop the project as a whole, overall I believe our group worked well aside small inconveniences.

What research could you have carried out that would have proved more useful?
Initially I believe we should have done a good deal more primary research, collected more data, and gave people surveys to fill out.


Our final idea concluded as an application for a smart phone, the application was called ‘air craft messenger’, it was a function which served a purpose of message and delivery through the concept of paper and airmail in the form of a paper plane. Not the average paper plane, instead a digital version. Because this idea was raised later on into the project, out ideas, designs and research was limited to what came to us first to bring the idea together and work, I think that if we had of worked at it sooner, we could have grasped and initiated the design to its full advantage. We could have through roughly observed smartphone applications, how they work, and possibly made our application work on an iPhone as an instant messenger service. 



Five things that you have learnt about the design process over the last two weeks:
-That I need to involve myself more in the design process, suggesting final designs not initial ideas.
-Those final outcomes always work best with a lot of research to back up the concept, design, and motive.
-Working in a group designing works well in the sense there are a lot of ideas flowing, yet decision making can be sometimes hard or correct.
-I have learnt that as a group we should have thoroughly designed a lot more to achieve the outcome we could of with the how to brief.
-In particular to our design approach, as a group we felt we needed more time to make it to the standard we wanted it.

List five things you would do different next time:
-Manage time more effectively
-Plan ideas though roughly
-Research all aspect necessary
-not rush, but try to full fill time to its full advantage to achieve a better body of work
-have more input into final designs, literally, not just idea input

How to / Make a paper air plane

Here are the final stages of the order in which the application goes.